I was blown away by the first game in the series and for me Advance Wars 2: Black Hole Rising on the Game Boy Advance is doing what a good sequel should. It takes what made the first game so great and just builds on it without radically changing stuff just for the sake of doing so like so many other sequels make the mistake of doing! It goes without saying if you liked the first game, you will like this. The story is pretty good and once again that pesky Black Hole is up to no good. They are trying to take over this small continent and the Advance War CO’s from the first game are back once again to put them back in their place. Orange Star, Green Earth, Blue Moon, and Yellow Comet have a ton of personality, but this time you have three new CO’s joining the fight to try and stop Sturm who also has new CO’s! I do feel that as good as the story is, you need to have played the first game to really appreciate it. What I love about Advance Wars 2: Black Hole Rising and the series, in general, is that this is a tactics-based game that anyone can play. They really managed to make this a game that is very in-depth and requires some serious strategy, but at the same time it is very accessible for people new to the genre. The game design in this regard is very, very clever. In a battle, you have to either capture the HQ of your enemy or you can just flat out kill all of them! The game has many different units and troops for you to consider and each CO has something about them and their squad that makes them special. One thing that I really liked was the Neotank which is a badass ground unit which is hard to get, but once you do it is awesome. Even Black Hole has a new arsenal which makes them more formidable than they were before. While I feel the gameplay of Advance Wars 2: Black Hole Rising is accessible to those new to the genre, I do feel that it is the presentation that makes this a strategy game more people are willing to give a chance. At first glance you may think that this looks just like the first game and it does have the same style. However, I would say that there are more finer details here and in general it is just a tad better looking than its predecessor. I really enjoyed the first game in the series and I would say that I enjoy Advance Wars 2: Black Hole Rising just as much. It may not reinvent the wheel, but it did not need to. I really liked the direction of the story.Building upon what that first game did was a very smart decision and I would say that this and the first Advance Wars games are essential games to play if you are a fan of the Game Boy Advance. The game looks a bit better than the first.See the patch notes for details.Īnd just a short look at the new, complete War Room:Īny constructive criticisms you have, bugs or typos you may find: Feel free to share them with me. Regarding save files: Files started on Ver 2 are fine to use. Thanks to Tequila for doing a lot of programming for this game, and Xenesis for everything. Mode for your PvP desires and reworked CO-Power mechanics and COs. Heyaaa, it's been a long ride but Advance Wars Returns is now complete.Īdvance Wars Returns is a romhack of AW2 and it contains a brand new story with 42 new campaign missions in both a normal and a hard difficulty, a completely new War Room with 30 missions, an AWBW section in Vs. Nintendo's Advance Wars series includes: Year Content related to banned users will be removed at moderator discretionįor more details on the subreddit rules, see the Rules Page.New/Low Karma reddit user posts will be screened as an anti-spamming measure.Submissions must be related to Advance Wars.If youre wanting to write your own code, though, Id advise you to look up using an ARM assembler to write assembly and compile it (See ARMips for one of the best ones). This is a subreddit dedicated to discussing everything Advance Wars related including the games, maps, strategy, art, custom designs, and more.Ĭheck out the Wiki for subreddit rules other useful information! GBA Roms are just binary blobs, you can manipulate them fairly easily.
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